Marthammor Duin first appears in the 2nd edition book Dwarves Deep (1990) by Ed Greenwood, ... His holy symbol is an upright mace in front of a fur-trimmed leather boot. If the latter is the case, the young dwarven deity Marthammor Duin is the grand king of fools. They also establish way-caches of food and supplies along these trails. Forgotten Realms Five Factions Stamps - Bigalky Request . He is the patron of dwarves who have left the clanholds to explore the world. Guide those who are lost and guard those who are defenseless. Domains: Arelith worshippers' alignments: CG, LG, NG This deity is part of the Dwarven pantheon. Template:Forgotten Realms DeityMarthammor Duin (Mar-tham-more doo-ihn), is the dwarven deity of Travel and Protection in the Forgotten Realms campaign setting. High Old Ones have unique individual titles. Anyway... We asked a buddy to make us up a logo for it. So he made the above image as a layer so I would have it. Marthammor Duin; Beschreibung; Titel: Der Wegfinder Behüter der Wanderer Das Wachsame Auge Einflußsphäre: Entdecker Art: Exarch von Moradin früher: Niedere Gottheit. A friend of mine (Playing a Specialty Priest of Lathander) and myself (Fighter/Cleric of Marthammor Duin) started a temple called The Temple of the Wandering Sun in our campaign. The patron of those dwarves who have left the clanholds to explore the world under the sun, Marthammor approaches life with an almost gnome-like demeanor, always curious to see what's beyond the horizon and always willing to trade stories of travels past beside a crackling campfire. He is also known as Finder-of-Trails, Watcher over Wanderers and the Watchful Eye. Dugmaren's clerics drew from the most creative tinkers and free thinkers of dwarven communities, on rare occasions even allowing gnomes to join their orders. He urges his followers to travel the world and learn of the peoples and places that have long been shunned by dwarf society. His holy symbol was two crossed battleaxes. He came up with this which we had made into can cozies! Pretty great time. Guides, Explorers, Expatriates, Travelers, Lightning. Holy symbols are an amulet donning the symbol of Saradomin, made by having an unblessed symbol blessed by Brother Jered in the Edgeville Monastery, or by blessing it via using a holy book or book of balance on an unblessed symbol at 50 Prayer, requiring a few prayer points. Prerequisite: Follower of Marthammor Duin. He has a keen interest in the doings of the multiverse as a whole, and he is far less xenophobic than most dwarves or their deities. They followed a doctrine of knowledge for knowledge’s sake, seeing equal value in learning a once-lost recipe for toasted zygomstalk and discovering the crucial flaw in an enemy's defensive fortifications. I've been playing as a Cleric/Fighter of Marthammor Duin in a campaign for quite awhile. He is also known as Finder-of-Trails, Watcher over Wanderers and the Watchful Eye . Marthammor's clergy, the volamtar (“blazers of fresh trails”) represent one of the most widely recognized dwarven churches of the surface world. Marthammor's clergy were known as the volamtar ("blazers of fresh trails"). . Marthammor Duin first appears in the 2nd edition book Dwarves Deep (1990) by Ed Greenwood, as one of the deities of the Forgotten Realms version of the dwarven pantheon. x Dogma Bearbeiten. Seek out new ways and new paths, and discover the wide world in your wanderings. Anyway... We asked a buddy to make us up a logo for it. A Holy Symbol for that recalcitrant young dwarven god Marthammor Duin. If the latter is the case, the young dwarven deity Marthammor Duin (Mat-tham-more doo-ihn) is the grand king of fools. Marthammor is one of the youngest powers of the Morndinsamman, and as such the other members tolerate what they call his antics. Die Gottheit Bearbeiten. Your god, Marthammor Duin, is the dwarf god of wanderers, travelers, and outcasts—those who move among strange lands and foreign peoples. Symbol: Inhaltsverzeichnis . Marthammor is a relatively new god in the dwarven pantheon, representative of the slow end to traditional dwarven isolation. All priests of Marthammor can undertake the simple ritual for the stone hammer and it is a sign of the God’s pleasure or displeasure whether the natural … Edition: Gut. Marthammor Duin (Mar-tham-more doo-ihn), is the young, neutral good dwarven god of wanderers and patron of dwarves who have left the clanholds to explore the world.He is also known as Finder-of-Trails, Watcher over Wanderers and the Watchful Eye.He is also an exarch of Moradin. His altars are always a simple stone cairn or wooden tripod supporting a stone hammer, head uppermost. His holy symbol is an upright mace in front of a fur-trimmed leather boot. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. His holy symbol is an upright mace in front of a fur-trimmed leather boot. By using our Services or clicking I agree, you agree to our use of cookies. His … He is also known as the Finder of Trails, the Watcher over Wanderers, the Watchful Eye, and the Wanderer. symbol portrait verbÜndete & organisationen aussehen zusÄtzliche ausrÜstung hintergrundgeschichte werdegang alter glaube grÖssenkat. If the latter is the case, the young dwarven deity Marthammor Duin (Mar-tham-more doo-ihn) is the grand king of fools. Worshipers. x Kirche Bearbeiten. Clangeddin Silverbeard, pronounced (clan-gedh-din sihl-vur-beard), was the dwarven deity of battle and honour in warfare. Marthammor Duin (Mar- tham -more doo -ihn), is the young, neutral good dwarven god of wanderers and patron of dwarves who have left the clanholds to explore the world. Marthammor Duin is the God of Travel and Exploration in the Morndinsamman, the Dwarven Pantheon. The holy symbol of the faith is a miniature electrum hammer. His holy symbol is an upright mace in front of a fur-trimmed leather boot. In fact, since the clergy strongly favored creation over destruction, there's a good chance many of them would have preferred the recipe. Marthammor Duin is … In our party we also have a Specialty Priest of Lathander. New comments cannot be posted and votes cannot be cast. Your faith in Marthammor Duin gives a drive and curiosity that drives you to go beyond and press further. Press question mark to learn the rest of the keyboard shortcuts. Not bad eh? We whipped them out at the last session and everyone laughed their asses off. Not bad eh? Moradin, pronounced (mor-uh-din), was the lawful good god of the dwarves and the chief deity in their pantheon. The church of Moradin had an active role in guiding the morals of dwarven communities; they emphasized his hand in everyday dwarven act… The patron of those dwarves who have left the clan holds to explore the world under the sun, Marthammor approaches life with an almost gnome-like demeanor, always curious to see what’s beyond the horizon and always willing to trade stories of travels past beside a crackling campfire. A Holy Symbol for that recalcitrant young dwarven god Marthammor Duin. kÖrpergrÖsse gewicht charaktername geschlecht gesinnung augenfarbe haarfarbe hautfarbe Full priests are known as Watchful Eyes. Moradin inspired dwarven inventions and constantly sought to improve that race, encouraging their good nature, intelligence, and harmonious existence with other good races while battling their pride and isolationist tendencies. Neutral Good: Nature, Trickery: Upright mace in front of a tall boot: Also Known As: Finder-of-Trails Watcher over Wanderers The Watchful Eye. by brimstone326 Apr 17, 2017 . His is the rare spirit of dwarven exploration embodied in divine form, the spark of curiosity his followers equate with a quick burst of lightning from the open skies. From Baldur's Gate The Sword Coast Chronicles wiki. Symbol. He contested this role for a short time with Muamman Duathal, but ultimately wrested it from that rival and subsumed him. Cookies help us deliver our Services. Less adventuresome volamtar sometimes attempt to influence the government of non-dwarven cities that feature dwarven residents, usually by attempting to infiltrate minor political positions. Press J to jump to the feed. They patrol trade routes and game trails between human and dwarven enclaves, healing the injured and clearing such areas of dangerous predators. 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